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Definition for one entry in a camera rig's context data registry.
| Name | FCameraContextDataDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraContextDataTableAllocationInfo.h |
| Include Path | #include "Core/CameraContextDataTableAllocationInfo.h" |
Syntax
USTRUCT ()
struct FCameraContextDataDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoReset | bool | Whether the data should auto-reset to an "unset" state after every evaluation. | Core/CameraContextDataTableAllocationInfo.h | |
| DataContainerType | ECameraContextDataContainerType | The type of container for the data. | Core/CameraContextDataTableAllocationInfo.h | |
| DataID | FCameraContextDataID | The ID of data. | Core/CameraContextDataTableAllocationInfo.h | |
| DataName | FString | The name of the data, for debugging purposes. | Core/CameraContextDataTableAllocationInfo.h | |
| DataType | ECameraContextDataType | The type of the data. | Core/CameraContextDataTableAllocationInfo.h | |
| DataTypeObject | TObjectPtr< const UObject > | An extra type object for the data. | Core/CameraContextDataTableAllocationInfo.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCameraContextDataDefinition& Other |
Core/CameraContextDataTableAllocationInfo.h |