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A message emitted by a camera build process.
| Name | FCameraBuildLogMessage |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraBuildLog.h |
| Include Path | #include "Build/CameraBuildLog.h" |
Syntax
struct FCameraBuildLogMessage
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Object | const UObject * | An optional object that the message relates to. | Build/CameraBuildLog.h | |
| Severity | EMessageSeverity::Type | Severity of the message. | Build/CameraBuildLog.h | |
| Text | FText | The actual message. | Build/CameraBuildLog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SendToLogging
(
const FString& InLoggingPrefix |
Sends a string version of this message to the LogCameraSystem console log. | Build/CameraBuildLog.h | |
FString ToString() |
Generates a plain string representation of this message. | Build/CameraBuildLog.h |