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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/UStateTreeCameraDirector
- UCameraDirector::OnFactoryCreateAsset()
- UStateTreeCameraDirector::OnFactoryCreateAsset()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirector.h |
| Include | #include "Directors/StateTreeCameraDirector.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/StateTreeCameraDirector.cpp |
virtual void OnFactoryCreateAsset
(
const FCameraDirectorFactoryCreateParams & InParams
)
Remarks
Called by the asset factories to setup new data before the editor opens.