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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/UBlueprintCameraDirectorEvaluato-
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/BlueprintCameraDirector.h |
| Include | #include "Directors/BlueprintCameraDirector.h" |
UFUNCTION (BlueprintCallable, BlueprintImplementableEvent, Category="Evaluation")
void RunCameraDirector
(
const FBlueprintCameraDirectorEvaluationParams & Params
)
Remarks
Override this method in Blueprint to execute the custom logic that determines what camera rig(s) should be active every frame.