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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/UBlueprintCameraDirectorEvaluato-
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/BlueprintCameraDirector.h |
| Include | #include "Directors/BlueprintCameraDirector.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/BlueprintCameraDirector.cpp |
UFUNCTION (BlueprintCallable, Category="Evaluation")
void ActivateCameraRigViaProxy
(
UCameraRigProxyAsset * CameraRigProxy
)
Remarks
Specifies a camera rig to be active this frame, via a proxy which is later resolved via the proxy table of the Blueprint camera director.