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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/FPriorityQueueCameraDirectorEval-
- FCameraDirectorEvaluator::OnRun()
- FPriorityQueueCameraDirectorEvaluator::OnRun()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/PriorityQueueCameraDirector.h |
| Include | #include "Directors/PriorityQueueCameraDirector.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/PriorityQueueCameraDirector.cpp |
virtual void OnRun
(
const FCameraDirectorEvaluationParams & Params,
FCameraDirectorEvaluationResult & OutResult
)
Remarks
Runs the camera director to determine what camera rig(s) should be active this frame.