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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Directors > API/Plugins/GameplayCameras/Directors/FGameplayCamerasActivateCameraRi-
- FStateTreeTaskBase::EnterState()
- FGameplayCamerasActivateCameraRigTask::EnterState()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirectorTasks.h |
| Include | #include "Directors/StateTreeCameraDirectorTasks.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Directors/StateTreeCameraDirectorTasks.cpp |
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext & Context,
const FStateTreeTransitionResult & Transition
) const
Remarks
Called when a new state is entered and task is part of active states.