Navigation
API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core > API/Plugins/GameplayCameras/Core/UCameraRigTransition
- IObjectTreeGraphObject::OnGraphNodeMoved()
- UCameraRigTransition::OnGraphNodeMoved()
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigTransition.h |
| Include | #include "Core/CameraRigTransition.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/CameraRigTransition.cpp |
virtual void OnGraphNodeMoved
(
FName InGraphName,
int32 NodePosX,
int32 NodePosY,
bool bMarkDirty
)
Remarks
Called to save the canvas position of the graph node representing this object.