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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Core > API/Plugins/GameplayCameras/Core/FTransientBlendStackCameraNodeEv-
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendStackCameraNode.h |
| Include | #include "Core/BlendStackCameraNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/Core/BlendStackCameraNode.cpp |
void FreezeAll
(
TSharedPtr< FCameraEvaluationContext > EvaluationContext
)
Remarks
Freeze all camera rigs that belong to a given evaluation context.