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API > API/Plugins > API/Plugins/GameplayBehaviorsModule
| Name | UBTTask_StopGameplayBehavior |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayBehaviors/Source/GameplayBehaviorsModule/Public/AI/BTTask_StopGameplayBehavior.h |
| Include Path | #include "AI/BTTask_StopGameplayBehavior.h" |
Syntax
UCLASS (MinimalAPI)
class UBTTask_StopGameplayBehavior : public UBTTaskNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTTaskNode → UBTTask_StopGameplayBehavior
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTTask_StopGameplayBehavior
(
const FObjectInitializer& ObjectInitializer |
AI/BTTask_StopGameplayBehavior.h |
Functions
Public
Overridden from UBTTaskNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EBTNodeResult::Type ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
AI/BTTask_StopGameplayBehavior.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint16 GetInstanceMemorySize() |
AI/BTTask_StopGameplayBehavior.h | ||
virtual FString GetStaticDescription() |
AI/BTTask_StopGameplayBehavior.h |