Navigation
API > API/Plugins > API/Plugins/GameplayBehaviorSmartObjectsModu- > API/Plugins/GameplayBehaviorSmartObjectsModu-/AI > API/Plugins/GameplayBehaviorSmartObjectsModu-/AI/UBTTask_FindAndU-
- UBTNode::InitializeMemory()
- UBTTask_FindAndUseGameplayBehaviorSmartObject::InitializeMemory()
References
| Module | GameplayBehaviorSmartObjectsModule |
| Header | /Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Public/AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h |
| Include | #include "AI/BTTask_FindAndUseGameplayBehaviorSmartObject.h" |
| Source | /Engine/Plugins/Runtime/GameplayBehaviorSmartObjects/Source/GameplayBehaviorSmartObjectsModule/Private/AI/BTTask_FindAndUseGameplayBehaviorSmartObject.cpp |
virtual void InitializeMemory
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTMemoryInit::Type InitType
) const
Remarks
Initialize memory block. InitializeNodeMemory template function is provided to help initialize the memory.