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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTNode
- UBTNode::InitializeMemory()
- UBTComposite_SimpleParallel::InitializeMemory()
- UBTCompositeNode::InitializeMemory()
- UBTComposite_SimpleParallel::InitializeMemory()
- UBTDecorator_ConditionalLoop::InitializeMemory()
- UBTDecorator_ConeCheck::InitializeMemory()
- UBTDecorator_Cooldown::InitializeMemory()
- UBTDecorator_KeepInCone::InitializeMemory()
- UBTDecorator_Loop::InitializeMemory()
- UBTDecorator_TagCooldown::InitializeMemory()
- UBTDecorator_TimeLimit::InitializeMemory()
- UBTService_DefaultFocus::InitializeMemory()
- UBTService_RunEQS::InitializeMemory()
- UBTTask_GameplayTaskBase::InitializeMemory()
- UBTTask_MoveTo::InitializeMemory()
- UBTTask_RotateToFaceBBEntry::InitializeMemory()
- UBTTask_RunEQSQuery::InitializeMemory()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual void InitializeMemory
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTMemoryInit::Type InitType
) const
Remarks
Initialize memory block. InitializeNodeMemory template function is provided to help initialize the memory.