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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAttributeDetails | |||
| FAttributePropertyDetails | |||
| FGameplayAbilitiesEditor | Gameplay abilities asset editor (extends Blueprint editor) | ||
| FGameplayAbilityAuditRow | This contains all of the data we gather about a Blueprint during the Audit process | ||
| FGameplayCueEditorStrings | |||
| FGameplayEffectCreationData | |||
| FScalableFloatDetails | |||
| IGameplayAbilitiesEditorModule | The public interface to this module | ||
| UGameplayAbilitiesBlueprintFactory | |||
| UGameplayAbilityGraph | |||
| UGameplayAbilityGraphSchema | |||
| UGameplayEffectCreationMenu | Container to hold EventKeywords for PIE testing | ||
| UK2Node_GameplayCueEvent | |||
| UK2Node_LatentAbilityCall |
Typedefs
| Name | Description |
|---|---|
| FGetGameplayCueEditorStrings | |
| FGetGameplayCueInterfaceClasses | |
| FGetGameplayCueNotifyClasses | |
| FGetGameplayCuePath |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EGameplayAbilityActivationPath | This file has the implementation of the Gameplay Ability Audit code. | ||
| EGameplayAbilityEndInBlueprints |
Functions
| Type | Name | Description | |
|---|---|---|---|
| constexpr bool | |||
| constexpr EGameplayAbilityEndInBlueprints | |||
| EGameplayAbilityEndInBlueprints & | |||
| constexpr EGameplayAbilityEndInBlueprints | |||
| EGameplayAbilityEndInBlueprints & | |||
| constexpr EGameplayAbilityEndInBlueprints | |||
| EGameplayAbilityEndInBlueprints & | |||
| constexpr EGameplayAbilityEndInBlueprints |