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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include | #include "GameplayEffectCreationMenu.h" |
Syntax
USTRUCT&40;&41;
struct FGameplayEffectCreationData
Variables
| Type | Name | Description | |||||
|---|---|---|---|---|---|---|---|
| FString | BaseName | The default BaseName of the new asset. E.g "Damage" -> GE_Damage or GE_HeroName_AbilityName_Damage | |||||
| FString | MenuPath | Where to show this in the menu. Use " | " for sub categories. E.g, "Status | Hard | Stun | Root". | |
| TSubclassOf< UGameplayEffect > | ParentGameplayEffect |