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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_Event
- UK2Node_GameplayCueEvent
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_GameplayCueEvent.h |
| Include | #include "K2Node_GameplayCueEvent.h" |
Syntax
UCLASS&40;&41;
class UK2Node_GameplayCueEvent : public UK2Node_Event
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_GameplayCueEvent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node_Event
| Type | Name | Description | |
|---|---|---|---|
| bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |