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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/UK2Node_GameplayCueEvent
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UK2Node::Serialize()
- UK2Node_EditablePinBase::Serialize()
- UK2Node_Event::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/K2Node_GameplayCueEvent.h |
| Include | #include "K2Node_GameplayCueEvent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/K2Node_GameplayCueEvent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.