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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/UGameplayEffectCreationMenu
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayEffectCreationMenu.h |
| Include | #include "GameplayEffectCreationMenu.h" |
Syntax
static GetDefaultAssetNameFunc;
Remarks
Set this in your project to programatically define default GE names.