Navigation
API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UEdGraphSchema_K2
- UGameplayAbilityGraphSchema
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
| Include | #include "GameplayAbilityGraphSchema.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UGameplayAbilityGraphSchema : public UEdGraphSchema_K2
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayAbilityGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema_K2
| Type | Name | Description | |
|---|---|---|---|
| UK2Node_VariableGet * | SpawnVariableGetNode
(
const FVector2D GraphPosition, |
Creates a new variable getter node and adds it to ParentGraph | |
| UK2Node_VariableSet * | SpawnVariableSetNode
(
const FVector2D GraphPosition, |
Creates a new variable setter node and adds it to ParentGraph |
Overridden from UEdGraphSchema
| Type | Name | Description | |
|---|---|---|---|
| bool | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |