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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/UGameplayAbilityGraphSchema
- UEdGraphSchema::ShouldAlwaysPurgeOnModification()
- UEdGraphSchema_K2::ShouldAlwaysPurgeOnModification()
- UGameplayAbilityGraphSchema::ShouldAlwaysPurgeOnModification()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
| Include | #include "GameplayAbilityGraphSchema.h" |
virtual bool ShouldAlwaysPurgeOnModification&40;&41; const
Remarks
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: