Navigation
API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UGameplayAbilitiesBlueprintFactory
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h |
| Include | #include "GameplayAbilitiesBlueprintFactory.h" |
Syntax
UCLASS&40;HideCategories&61;Object, MinimalAPI&41;
class UGameplayAbilitiesBlueprintFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum EBlueprintType > | BlueprintType | The type of blueprint that will be created. | |
| TSubclassOf< class UGameplayAbility > | ParentClass | The parent class of the created blueprint. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayAbilitiesBlueprintFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |