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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/UGameplayAbilitiesBlueprintFacto- > API/Plugins/GameplayAbilitiesEditor/UGameplayAbilitiesBlueprintFacto-/FactoryCreateNew
- UFactory::FactoryCreateNew()
- UGameplayAbilitiesBlueprintFactory::FactoryCreateNew()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesBlueprintFactory.h |
| Include | #include "GameplayAbilitiesBlueprintFactory.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesBlueprintFactory.cpp |
virtual UObject &42; FactoryCreateNew
&40;
UClass &42; InClass,
UObject &42; InParent,
FName InName,
EObjectFlags Flags,
UObject &42; Context,
FFeedbackContext &42; Warn,
FName CallingContext
&41;
Remarks
Create a new object by class. The new object.
Parameters
| Name | Description |
|---|---|
| InClass | |
| InParent | |
| InName | |
| Flags | |
| Context | |
| Warn | |
| CallingContext |