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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor
Inheritance Hierarchy
- IBlueprintEditor
- FGCObject
- FNotifyHook
- FTickableEditorObject
- FEditorUndoClient
- FNoncopyable
- FBlueprintEditor
- FGameplayAbilitiesEditor
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
| Include | #include "GameplayAbilitiesEditor.h" |
Syntax
class FGameplayAbilitiesEditor : public FBlueprintEditor
Remarks
Gameplay abilities asset editor (extends Blueprint editor)
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitGameplayAbilitiesEditor
(
const EToolkitMode::Type Mode, |
Edits the specified gameplay ability asset(s) |
Overridden from FBlueprintEditor
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| UBlueprint * | Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one | ||
| FString | |||
| FName | Virtual FNameGetToolkitContextFName() const override; | ||
| FText | |||
| FText | |||
| FLinearColor | |||
| FString |