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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/FGameplayAbilitiesEditor
- IToolkit::GetWorldCentricTabColorScale()
- FBlueprintEditor::GetWorldCentricTabColorScale()
- FGameplayAbilitiesEditor::GetWorldCentricTabColorScale()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
| Include | #include "GameplayAbilitiesEditor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual FLinearColor GetWorldCentricTabColorScale&40;&41; const
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.