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API > API/Plugins > API/Plugins/GameplayAbilitiesEditor > API/Plugins/GameplayAbilitiesEditor/FGameplayAbilitiesEditor
- FBlueprintEditor::GetBlueprintObj()
- FGameplayAbilitiesEditor::GetBlueprintObj()
References
| Module | GameplayAbilitiesEditor |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
| Include | #include "GameplayAbilitiesEditor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual UBlueprint &42; GetBlueprintObj&40;&41; const
Remarks
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one