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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
- FBlueprintEditor::GetBlueprintObj()
- FRigVMEditor::GetBlueprintObj()
- FGameplayAbilitiesEditor::GetBlueprintObj()
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual UBlueprint &42; GetBlueprintObj&40;&41; const
Remarks
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one