Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayEffectComponent
- UGameplayEffectUIData
- UGameplayEffectUIData_TextOnly
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectUIData_TextOnly.h |
| Include | #include "GameplayEffectUIData_TextOnly.h" |
Syntax
UCLASS&40;&41;
class UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData
Remarks
UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FText | Description |