Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayEffectCalculation
- UGameplayEffectExecutionCalculation
- UGameplayModMagnitudeCalculation
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h |
| Include | #include "GameplayEffectCalculation.h" |
Syntax
UCLASS&40;BlueprintType, Blueprintable, Abstract&41;
class UGameplayEffectCalculation : public UObject
Remarks
Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FGameplayEffectAttributeCaptureDefinition > | RelevantAttributesToCapture | Attributes to capture that are relevant to the calculation |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayEffectCalculation
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TArray< FGameplayEffectAttributeCaptureDefinition > & | Simple accessor to capture definitions for attributes |