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Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
| Name | UGameplayEffectCalculation |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCalculation.h |
| Include Path | #include "GameplayEffectCalculation.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Abstract, MinimalAPI)
class UGameplayEffectCalculation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayEffectCalculation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayEffectCalculation
(
const FObjectInitializer& ObjectInitializer |
GameplayEffectCalculation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FGameplayEffectAttributeCaptureDefinition > & GetAttributeCaptureDefinitions() |
Simple accessor to capture definitions for attributes | GameplayEffectCalculation.h |