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Struct defining gameplay attribute capture options for gameplay effects
| Name | FGameplayEffectAttributeCaptureDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAttributeCaptureDefinition.h |
| Include Path | #include "GameplayEffectAttributeCaptureDefinition.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayEffectAttributeCaptureDefinition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffectAttributeCaptureDefinition.h | |||
FGameplayEffectAttributeCaptureDefinition
(
FGameplayAttribute InAttribute, |
GameplayEffectAttributeCaptureDefinition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeSource | EGameplayEffectAttributeCaptureSource | Source of the gameplay attribute | GameplayEffectAttributeCaptureDefinition.h |
|
| AttributeToCapture | FGameplayAttribute | Gameplay attribute to capture | GameplayEffectAttributeCaptureDefinition.h |
|
| bSnapshot | bool | Whether the attribute should be snapshotted or not | GameplayEffectAttributeCaptureDefinition.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToSimpleString() |
GameplayEffectAttributeCaptureDefinition.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayEffectAttributeCaptureDefinition& Other |
GameplayEffectAttributeCaptureDefinition.h | ||
bool operator==
(
const FGameplayEffectAttributeCaptureDefinition& Other |
Equality/Inequality operators | GameplayEffectAttributeCaptureDefinition.h |