Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueTranslator_Test
- UGameplayCueTranslator::GetTranslationNameSpawns()
- UGameplayCueTranslator_Test::GetTranslationNameSpawns()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
| Include | #include "GameplayCueTranslator.h" |
virtual void GetTranslationNameSpawns
&40;
TArray< FGameplayCueTranslationNameSwap > & SwapList
&41; const
Remarks
This adds the name swaps. We create 3 rules, Hero->Steel, Hero->Rampage, Hero->Kurohane. All this says is, "this