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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayCueTranslator
- UGameplayCueTranslator::GetTranslationNameSpawns()
- UGameplayCueTranslator_Test::GetTranslationNameSpawns()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
| Include | #include "GameplayCueTranslator.h" |
virtual void GetTranslationNameSpawns
&40;
TArray< FGameplayCueTranslationNameSwap > & SwapList
&41; const
Remarks
Return (via out param) list of tag swaps you will do. This should be deterministic/order matters for later!