Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayCueNotify_Static
- UGameplayCueNotify_HitImpact
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h |
| Include | #include "GameplayCueNotify_HitImpact.h" |
Syntax
UCLASS&40;Blueprintable,
Meta&61;&40;DisplayName&61;"GCN Hit Impact &40;Deprecated&41;", Category&61;"GameplayCue", ShortTooltip&61;"This class is deprecated. Use UFortGameplayCueNotify_Burst &40;GCN Burst&41; instead."&41;&41;
class UGameplayCueNotify_HitImpact : public UGameplayCueNotify_Static
Remarks
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UParticleSystem > | ParticleSystem | Effects to play for weapon attacks against specific surfaces | |
| TObjectPtr< USoundBase > | Sound |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayCueNotify_HitImpact
(
const FObjectInitializer& ObjectInitializer |
Overridden from UGameplayCueNotify_Static
| Type | Name | Description | |
|---|---|---|---|
| void | HandleGameplayCue
(
AActor* MyTarget, |
||
| bool | HandlesEvent
(
EGameplayCueEvent::Type EventType |
Does this GameplayCueNotify handle this type of GameplayCueEvent? |