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API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include | #include "GameplayEffectTypes.h" |
Syntax
namespace EGameplayCueEvent
{
enum Type
&123;
OnActive,
WhileActive,
Executed,
Removed,
&125;
}
Values
Name | Description |
---|---|
OnActive | Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation |
WhileActive | Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc) |
Executed | Called when a GameplayCue is executed, this is used for instant effects or periodic ticks |
Removed | Called when a GameplayCue with duration is removed |
Remarks
Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once