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Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
| Name | UGameplayCueNotify_HitImpact |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h |
| Include Path | #include "GameplayCueNotify_HitImpact.h" |
Syntax
UCLASS (Blueprintable,
Meta=(DisplayName="GCN Hit Impact (Deprecated)", Category="GameplayCue", ShortTooltip="This class is deprecated. Use UFortGameplayCueNotify_Burst (GCN Burst) instead."),
MinimalAPI)
class UGameplayCueNotify_HitImpact : public UGameplayCueNotify_Static
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayCueNotify_Static → UGameplayCueNotify_HitImpact
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayCueNotify_HitImpact
(
const FObjectInitializer& ObjectInitializer |
GameplayCueNotify_HitImpact.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParticleSystem | TObjectPtr< UParticleSystem > | Effects to play for weapon attacks against specific surfaces | GameplayCueNotify_HitImpact.h |
|
| Sound | TObjectPtr< USoundBase > | GameplayCueNotify_HitImpact.h |
|
Functions
Public
Overridden from UGameplayCueNotify_Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleGameplayCue
(
AActor* MyTarget, |
GameplayCueNotify_HitImpact.h | ||
virtual bool HandlesEvent
(
EGameplayCueEvent::Type EventType |
Does this GameplayCueNotify handle this type of GameplayCueEvent? | GameplayCueNotify_HitImpact.h |