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Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once
| Name | EGameplayCueEvent::Type |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
namespace EGameplayCueEvent
{
enum Type
{
OnActive,
WhileActive,
Executed,
Removed,
}
}
Values
| Name | Remarks |
|---|---|
| OnActive | Called when a GameplayCue with duration is first activated, this will only be called if the client witnessed the activation |
| WhileActive | Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc) |
| Executed | Called when a GameplayCue is executed, this is used for instant effects or periodic ticks |
| Removed | Called when a GameplayCue with duration is removed |