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This is a non-instanced gameplay cue notify for effects that are one-offs. Since it is not instanced, it cannot do latent actions such as delays and time lines.
| Name | UGameplayCueNotify_Burst |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Burst.h |
| Include Path | #include "GameplayCueNotify_Burst.h" |
Syntax
UCLASS (Blueprintable, Category="GameplayCueNotify",
Meta=(ShowWorldContextPin, DisplayName="GCN Burst", ShortTooltip="A one-off GameplayCueNotify that is never spawned into the world."),
MinimalAPI)
class UGameplayCueNotify_Burst : public UGameplayCueNotify_Static
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayCueNotify_Static → UGameplayCueNotify_Burst
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayCueNotify_Burst() |
GameplayCueNotify_Burst.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnBurst
(
AActor* Target, |
GameplayCueNotify_Burst.h |
|
|
virtual bool OnExecute_Implementation
(
AActor* Target, |
GameplayCueNotify_Burst.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
GameplayCueNotify_Burst.h |