Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- UGameplayAbilitySet
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySet.h |
Include | #include "GameplayAbilitySet.h" |
Syntax
UCLASS&40;&41;
class UGameplayAbilitySet : public UDataAsset
Remarks
This is an example DataAsset that could be used for defining a set of abilities to give to an AbilitySystemComponent and bind to an input command. Your project is free to implement this however it wants!
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FGameplayAbilityBindInfo > | Abilities |
Constructors
Type | Name | Description | |
---|---|---|---|
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UGameplayAbilitySet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GiveAbilities
(
UAbilitySystemComponent* AbilitySystemComponent |