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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UGameplayAbilityBlueprint
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h |
| Include | #include "GameplayAbilityBlueprint.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityBlueprint.cpp |
static UGameplayAbilityBlueprint &42; FindRootGameplayAbilityBlueprint
&40;
UGameplayAbilityBlueprint &42; DerivedBlueprint
&41;
Remarks
Returns the most base gameplay ability blueprint for a given blueprint (if it is inherited from another ability blueprint, returning null if only native / non-ability BP classes are it's parent)