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API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotifyState
- UAnimNotify_GameplayCueState
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h |
| Include | #include "AnimNotify_GameplayCue.h" |
Syntax
UCLASS&40;EditInlineNew, Const, HideCategories&61;Object, CollapseCategories, MinimalAPI,
Meta&61;&40;DisplayName&61;"GameplayCue &40;Looping&41;"&41;&41;
class UAnimNotify_GameplayCueState : public UAnimNotifyState
Remarks
An animation notify state used for duration based gameplay cues (Looping).
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayCueTag | GameplayCue | GameplayCue tag to invoke. | |
| FGameplayCueProxyTick | PreviewProxyTick |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString |
Overridden from UAnimNotifyState
| Type | Name | Description | |
|---|---|---|---|
| bool | CanBePlaced
(
UAnimSequenceBase* Animation |
||
| void | NotifyBegin
(
USkeletalMeshComponent* MeshComp, |
||
| void | NotifyEnd
(
USkeletalMeshComponent* MeshComp, |
||
| void | NotifyTick
(
USkeletalMeshComponent* MeshComp, |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | NotifyBegin
(
USkeletalMeshComponent* MeshComp, |
Please use the other NotifyBegin function instead | |
| void | NotifyEnd
(
USkeletalMeshComponent* MeshComp, |
Please use the other NotifyEnd function instead | |
| void | NotifyTick
(
USkeletalMeshComponent* MeshComp, |
Please use the other NotifyTick function instead |