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API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotify
- UAnimNotify_GameplayCue
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AnimNotify_GameplayCue.h |
| Include | #include "AnimNotify_GameplayCue.h" |
Syntax
UCLASS&40;EditInlineNew, Const, HideCategories&61;Object, CollapseCategories, MinimalAPI,
Meta&61;&40;DisplayName&61;"GameplayCue &40;Burst&41;"&41;&41;
class UAnimNotify_GameplayCue : public UAnimNotify
Remarks
An animation notify used for instantaneous gameplay cues (Burst/Latent).
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayCueTag | GameplayCue | GameplayCue tag to invoke. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString |
Overridden from UAnimNotify
| Type | Name | Description | |
|---|---|---|---|
| bool | CanBePlaced
(
UAnimSequenceBase* Animation |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead | |
| void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |