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Waits until the input is released from activating an ability. Clients will replicate a 'release input' event to the server, but not the exact time it was held locally. We expect server to execute this task in parallel and keep its own time.
| Name | UAbilityTask_WaitInputRelease |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputRelease.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitInputRelease.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitInputRelease : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitInputRelease
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitInputRelease
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitInputRelease.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnRelease | FInputReleaseDelegate | Abilities/Tasks/AbilityTask_WaitInputRelease.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnReleaseCallback() |
Abilities/Tasks/AbilityTask_WaitInputRelease.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitInputRelease.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitInputRelease * WaitInputRelease
(
UGameplayAbility* OwningAbility, |
Wait until the user releases the input button for this ability's activation. | Abilities/Tasks/AbilityTask_WaitInputRelease.h |
|