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| Name | UAbilityTask_WaitGameplayTagAdded |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayTag.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayTagAdded : public UAbilityTask_WaitGameplayTag
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayTag → UAbilityTask_WaitGameplayTagAdded
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayTagAdded
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Added | FWaitGameplayTagDelegate | Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
|
Functions
Public
Overridden from UAbilityTask_WaitGameplayTag
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GameplayTagCallback
(
const FGameplayTag Tag, |
Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitGameplayTagAdded * WaitGameplayTagAdd
(
UGameplayAbility* OwningAbility, |
Wait until the specified gameplay tag is Added. | Abilities/Tasks/AbilityTask_WaitGameplayTag.h |
|