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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | UAbilityTask_WaitGameplayTag |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayTag : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayTag
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayTag
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Tag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GameplayTagCallback
(
const FGameplayTag Tag, |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h | ||
void SetExternalTarget
(
AActor* Actor |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilitySystemComponent * GetTargetASC() |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityIsEnding |
Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h |