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| Name | UAbilityTask_WaitGameplayEffectApplied |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitGameplayEffectApplied
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitGameplayEffectApplied
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTagQuery | FGameplayTagQuery | Tag query that must be passed for asset tags ('Tags this Effect Has') on the GameplayEffect being applied. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| AssetTagRequirements | FGameplayTagRequirements | Tag requirements for asset tags ('Tags this Effect Has') on the GameplayEffect being applied. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| Filter | FGameplayTargetDataFilterHandle | Actor filter for the source actor applying this effect that must be passed to trigger this task. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| GrantedTagQuery | FGameplayTagQuery | Tag query that must be passed for granted tags ('Grant Tags to Target Actor') that the GameplayEffect applies to the target actor. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| GrantedTagRequirements | FGameplayTagRequirements | Tag requirements for granted tags ('Grant Tags to Target Actor') that the GameplayEffect applies to the target actor. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| ListenForPeriodicEffects | bool | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
| SourceTagQuery | FGameplayTagQuery | Tag query that must be passed for source actor that applies the GameplayEffect. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| SourceTagRequirements | FGameplayTagRequirements | Tag requirements for source actor that applies the GameplayEffect. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| TargetTagQuery | FGameplayTagQuery | Tag query that must be passed for target actor to which the GameplayEffect is applied. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| TargetTagRequirements | FGameplayTagRequirements | Tag requirements for target actor to which the GameplayEffect is applied. | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | |
| TriggerOnce | bool | Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnApplyGameplayEffectCallback
(
UAbilitySystemComponent* Target, |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
void SetExternalActor
(
AActor* InActor |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BroadcastDelegate
(
AActor* Avatar, |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
UAbilitySystemComponent * GetASC() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
FString GetBroadcastingEffectStackString() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
virtual void RegisterDelegate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h | ||
virtual void RemoveDelegate() |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityEnded |
Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |