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Encapsulate require and ignore tags
| Name | FGameplayTagRequirements |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayTagRequirements
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IgnoreTags | FGameplayTagContainer | None of these tags may be present | GameplayEffectTypes.h |
|
| RequireTags | FGameplayTagContainer | All of these tags must be present | GameplayEffectTypes.h |
|
| TagQuery | FGameplayTagQuery | Build up a more complex query that can't be expressed with RequireTags/IgnoreTags alone | GameplayEffectTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayTagQuery ConvertTagFieldsToTagQuery() |
Converts the RequireTags and IgnoreTags fields into an equivalent FGameplayTagQuery | GameplayEffectTypes.h | |
bool IsEmpty() |
True if neither RequireTags or IgnoreTags has any tags | GameplayEffectTypes.h | |
bool RequirementsMet
(
const FGameplayTagContainer& Container |
True if all required tags and no ignore tags found | GameplayEffectTypes.h | |
FString ToString() |
Return debug string | GameplayEffectTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayTagRequirements& Other |
GameplayEffectTypes.h | ||
bool operator==
(
const FGameplayTagRequirements& Other |
GameplayEffectTypes.h |