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Waits for the ratio between two attributes to match a threshold
| Name | UAbilityTask_WaitAttributeChangeRatioThreshold |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitAttributeChangeRatioThreshold : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitAttributeChangeRatioThreshold
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitAttributeChangeRatioThreshold
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeDenominator | FGameplayAttribute | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| AttributeNumerator | FGameplayAttribute | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| bTriggerOnce | bool | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| ComparisonType | TEnumAsByte< EWaitAttributeChangeComparison::Type > | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| ComparisonValue | float | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| OnChange | FWaitAttributeChangeRatioThresholdDelegate | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
|
|
| OnDenominatorAttributeChangeDelegateHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
| OnNumeratorAttributeChangeDelegateHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnDenominatorAttributeChange
(
const FOnAttributeChangeData& CallbackData |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
void OnNumeratorAttributeChange
(
const FOnAttributeChangeData& CallbackData |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesValuePassComparison
(
float ValueNumerator, |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
UAbilitySystemComponent * GetFocusedASC() |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
void OnAttributeChange() |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h | ||
void OnRatioChange() |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityEnded |
Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitAttributeChangeRatioThreshold * WaitForAttributeChangeRatioThreshold
(
UGameplayAbility* OwningAbility, |
Wait on attribute ratio change meeting a comparison threshold. | Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
|