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Temporary parameter struct used when an attribute has changed
| Name | FOnAttributeChangeData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
struct FOnAttributeChangeData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnAttributeChangeData() |
GameplayEffectTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FGameplayAttribute | GameplayEffectTypes.h | ||
| GEModData | const FGameplayEffectModCallbackData * | GameplayEffectTypes.h | ||
| NewValue | float | GameplayEffectTypes.h | ||
| OldValue | float | GameplayEffectTypes.h |