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Waits for the actor to activate another ability
| Name | UAbilityTask_WaitAttributeChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_WaitAttributeChange.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_WaitAttributeChange : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_WaitAttributeChange
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_WaitAttributeChange
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FGameplayAttribute | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| bTriggerOnce | bool | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| ComparisonType | TEnumAsByte< EWaitAttributeChangeComparison::Type > | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| ComparisonValue | float | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| OnAttributeChangeDelegateHandle | FDelegateHandle | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| OnChange | FWaitAttributeChangeDelegate | Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
|
|
| WithoutTag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitAttributeChange.h | ||
| WithTag | FGameplayTag | Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnAttributeChange
(
const FOnAttributeChangeData& CallbackData |
Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilitySystemComponent * GetFocusedASC() |
Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityEnded |
Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_WaitAttributeChange * WaitForAttributeChange
(
UGameplayAbility* OwningAbility, |
Wait until an attribute changes. | Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
|
static UAbilityTask_WaitAttributeChange * WaitForAttributeChangeWithComparison
(
UGameplayAbility* OwningAbility, |
Wait until an attribute changes to pass a given test. | Abilities/Tasks/AbilityTask_WaitAttributeChange.h |
|