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Base class for ability tasks that apply root motion
| Name | UAbilityTask_ApplyRootMotion_Base |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_ApplyRootMotion_Base
Implements Interfaces
Derived Classes
UAbilityTask_ApplyRootMotion_Base derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_ApplyRootMotion_Base
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnTargetActorSwapped | FOnTargetActorSwapped | Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h |
Functions
Public
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitSimulatedTask
(
UGameplayTasksComponent& InGameplayTasksComponent |
Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasTimedOut() |
Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h | ||
virtual void SharedInitAndApply() |
Abilities/Tasks/AbilityTask_ApplyRootMotion_Base.h |