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Applies force to character's movement
| Name | UAbilityTask_ApplyRootMotionRadialForce |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
| Include Path | #include "Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMotion_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_ApplyRootMotion_Base → UAbilityTask_ApplyRootMotionRadialForce
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilityTask_ApplyRootMotionRadialForce
(
const FObjectInitializer& ObjectInitializer |
Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnFinish | FApplyRootMotionRadialForceDelegate | Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
|
Functions
Public
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDestroy
(
bool AbilityIsEnding |
Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h | ||
virtual void TickTask
(
float DeltaTime |
Tick function for this task, if bTickingTask == true | Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreDestroyFromReplication () |
Clears potential dangling pointers. | Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
Protected
Overridden from UAbilityTask_ApplyRootMotion_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SharedInitAndApply() |
Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_ApplyRootMotionRadialForce * ApplyRootMotionRadialForce
(
UGameplayAbility* OwningAbility, |
Apply force to character's movement | Abilities/Tasks/AbilityTask_ApplyRootMotionRadialForce.h |
|